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scene_selector

main(random_selection=False, headless=False, short_exec=False)

Prompts the user to select any available interactive scene and loads a turtlebot into it. It steps the environment 100 times with random actions sampled from the action space, using the Gym interface, resetting it 10 times.

Source code in omnigibson/examples/scenes/scene_selector.py
def main(random_selection=False, headless=False, short_exec=False):
    """
    Prompts the user to select any available interactive scene and loads a turtlebot into it.
    It steps the environment 100 times with random actions sampled from the action space,
    using the Gym interface, resetting it 10 times.
    """
    og.log.info(f"Demo {__file__}\n    " + "*" * 80 + "\n    Description:\n" + main.__doc__ + "*" * 80)

    # Choose the scene type to load
    scene_options = {
        "InteractiveTraversableScene": "Procedurally generated scene with fully interactive objects",
        # "StaticTraversableScene": "Monolithic scene mesh with no interactive objects",
    }
    scene_type = choose_from_options(options=scene_options, name="scene type", random_selection=random_selection)

    # Choose the scene model to load
    scenes = get_available_og_scenes() if scene_type == "InteractiveTraversableScene" else get_available_g_scenes()
    scene_model = choose_from_options(options=scenes, name="scene model", random_selection=random_selection)

    cfg = {
        "scene": {
            "type": scene_type,
            "scene_model": scene_model,
        },
        "robots": [
            {
                "type": "Turtlebot",
                "obs_modalities": ["scan", "rgb", "depth"],
                "action_type": "continuous",
                "action_normalize": True,
            },
        ],
    }

    # If the scene type is interactive, also check if we want to quick load or full load the scene
    if scene_type == "InteractiveTraversableScene":
        load_options = {
            "Quick": "Only load the building assets (i.e.: the floors, walls, ceilings)",
            "Full": "Load all interactive objects in the scene",
        }
        load_mode = choose_from_options(options=load_options, name="load mode", random_selection=random_selection)
        if load_mode == "Quick":
            cfg["scene"]["load_object_categories"] = ["floors", "walls", "ceilings"]

    # Load the environment
    env = og.Environment(configs=cfg)

    # Allow user to move camera more easily
    if not gm.HEADLESS:
        og.sim.enable_viewer_camera_teleoperation()

    # Run a simple loop and reset periodically
    max_iterations = 10 if not short_exec else 1
    for j in range(max_iterations):
        og.log.info("Resetting environment")
        env.reset()
        for i in range(100):
            action = env.action_space.sample()
            state, reward, terminated, truncated, info = env.step(action)
            if terminated or truncated:
                og.log.info("Episode finished after {} timesteps".format(i + 1))
                break

    # Always close the environment at the end
    og.clear()