usd_utils
BatchControlViewAPIImpl
A centralized view that allows for reading and writing to an ArticulationView that covers multiple controllable objects in the scene. This is used to avoid the overhead of reading from many views for each robot in each physics step, a source of significant overhead.
Source code in omnigibson/utils/usd_utils.py
815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 |
|
CollisionAPI
Class containing class methods to facilitate collision handling, e.g. collision groups
Source code in omnigibson/utils/usd_utils.py
526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 |
|
add_group_filter(col_group, filter_group)
classmethod
Adds a new group filter for group @col_group, filtering all collision with group @filter_group Args: col_group (str): Name of the collision group which will have a new filter group added filter_group (str): Name of the group that should be filtered
Source code in omnigibson/utils/usd_utils.py
add_to_collision_group(col_group, prim_path)
classmethod
Adds the prim and all nested prims specified by @prim_path to the global collision group @col_group. If @col_group does not exist, then it will either be created if @create_if_not_exist is True, otherwise will raise an Error. Args: col_group (str): Name of the collision group to assign the prim at @prim_path to prim_path (str): Prim (and all nested prims) to assign to this @col_group
Source code in omnigibson/utils/usd_utils.py
clear()
classmethod
Clears the internal state of this CollisionAPI
Source code in omnigibson/utils/usd_utils.py
create_collision_group(col_group, filter_self_collisions=False)
classmethod
Creates a new collision group with name @col_group
Parameters:
Name | Type | Description | Default |
---|---|---|---|
col_group
|
str
|
Name of the collision group to create |
required |
filter_self_collisions
|
bool
|
Whether to ignore self-collisions within the group. Default is False |
False
|
Source code in omnigibson/utils/usd_utils.py
ControllableObjectViewAPI
An interface that creates BatchControlViewAPIImpl instances for each robot type in the scene.
This is done to avoid the overhead of reading from many views for each robot in each physics step, providing major speed improvements in vector env use cases.
This class is a singleton, and should be used to access the BatchControlViewAPIImpl instances.
The pattern used to group the robots is based on the robot prim paths, which is assumed to be in the format /World/scene_*/controllable__robottype__robotname.
The patterns used by the subviews are generated by replacing the robot name with a wildcard, so that all robots of the same type are grouped together. If there are fixed base robots, they will be grouped separately from non-fixed base robots even within the same robot type, by virtue of their different articulation root paths.
Source code in omnigibson/utils/usd_utils.py
1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 |
|
FlatcacheAPI
Monolithic class for leveraging functionality meant to be used EXCLUSIVELY with flatcache.
Source code in omnigibson/utils/usd_utils.py
611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 |
|
reset()
classmethod
Resets the internal state of this FlatcacheAPI.This should only occur when the simulator is stopped
Source code in omnigibson/utils/usd_utils.py
reset_raw_object_transforms_in_usd(prim)
classmethod
Manually resets the per-link local raw transforms and per-joint raw states from entity prim @prim to be zero.
NOTE: This slightly abuses the dynamic control - usd integration, and should ONLY be used if flatcache is active, since the USD is not R/W at runtime and so we can write directly to child link poses on the USD without breaking the simulation!
Parameters:
Name | Type | Description | Default |
---|---|---|---|
prim
|
EntityPrim
|
prim whose owned links and joints should have their local values reset to be zero |
required |
Source code in omnigibson/utils/usd_utils.py
sync_raw_object_transforms_in_usd(prim)
classmethod
Manually synchronizes the per-link local raw transforms per-joint raw states from entity prim @prim using dynamic control interface as the ground truth.
NOTE: This slightly abuses the dynamic control - usd integration, and should ONLY be used if flatcache is active, since the USD is not R/W at runtime and so we can write directly to child link poses on the USD without breaking the simulation!
Parameters:
Name | Type | Description | Default |
---|---|---|---|
prim
|
EntityPrim
|
prim whose owned links and joints should have their raw local states updated to match the "true" values found from the dynamic control interface |
required |
Source code in omnigibson/utils/usd_utils.py
PoseAPI
This is a singleton class for getting world poses. Whenever we directly set the pose of a prim, we should call PoseAPI.invalidate(). After that, if we need to access the pose of a prim without stepping physics, this class will refresh the poses by syncing across USD-fabric-PhysX depending on the flatcache setting.
Source code in omnigibson/utils/usd_utils.py
718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 |
|
convert_world_pose_to_local(prim, position, orientation)
classmethod
Converts a world pose to a local pose under a prim's parent.
Source code in omnigibson/utils/usd_utils.py
get_world_pose(prim_path)
classmethod
Gets pose of the prim object with respect to the world frame Args: Prim_path: the path of the prim object Returns: 2-tuple: - torch.Tensor: (x,y,z) position in the world frame - torch.Tensor: (x,y,z,w) quaternion orientation in the world frame
Source code in omnigibson/utils/usd_utils.py
get_world_pose_with_scale(prim_path)
classmethod
This is used when information about the prim's global scale is needed, e.g. when converting points in the prim frame to the world frame.
Source code in omnigibson/utils/usd_utils.py
RigidContactAPIImpl
Class containing class methods to aggregate rigid body contacts across all rigid bodies in the simulator
Source code in omnigibson/utils/usd_utils.py
185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 |
|
clear()
get_all_impulses(scene_idx)
Grab all impulses at the current timestep
Returns:
Type | Description |
---|---|
n - array
|
(N, M, 3) impulse array defining current impulses between all N contact-sensor enabled rigid bodies in the simulator and M tracked rigid bodies |
Source code in omnigibson/utils/usd_utils.py
get_body_col_idx(prim_path)
Returns:
Type | Description |
---|---|
int
|
col idx assigned to the rigid body defined by @prim_path |
get_body_row_idx(prim_path)
Returns:
Type | Description |
---|---|
int
|
row idx assigned to the rigid body defined by @prim_path |
get_col_idx_prim_path(scene_idx, idx)
Returns:
Type | Description |
---|---|
str
|
@prim_path corresponding to the column idx @idx in the contact matrix |
get_contact_pairs(scene_idx, row_prim_paths=None, column_prim_paths=None)
Get pairs of prim paths that are in contact.
Source code in omnigibson/utils/usd_utils.py
get_impulses(prim_paths_a, prim_paths_b)
Grabs the matrix representing all impulse forces between rigid prims from @prim_paths_a and rigid prims from @prim_paths_b
Parameters:
Name | Type | Description | Default |
---|---|---|---|
prim_paths_a
|
list of str
|
Rigid body prim path(s) with which to grab contact impulses against any of the rigid body prim path(s) defined by @prim_paths_b |
required |
prim_paths_b
|
list of str
|
Rigid body prim path(s) with which to grab contact impulses against any of the rigid body prim path(s) defined by @prim_paths_a |
required |
Returns:
Type | Description |
---|---|
n - array
|
(N, M, 3) impulse array defining current impulses between N bodies from @prim_paths_a and M bodies from @prim_paths_b |
Source code in omnigibson/utils/usd_utils.py
get_row_idx_prim_path(scene_idx, idx)
Returns:
Type | Description |
---|---|
str
|
@prim_path corresponding to the row idx @idx in the contact matrix |
get_scene_idx(prim_path)
in_contact(prim_paths_a, prim_paths_b)
Check if any rigid prim from @prim_paths_a is in contact with any rigid prim from @prim_paths_b
Parameters:
Name | Type | Description | Default |
---|---|---|---|
prim_paths_a
|
list of str
|
Rigid body prim path(s) with which to check contact against any of the rigid body prim path(s) defined by @prim_paths_b |
required |
prim_paths_b
|
list of str
|
Rigid body prim path(s) with which to check contact against any of the rigid body prim path(s) defined by @prim_paths_a |
required |
Returns:
Type | Description |
---|---|
bool
|
Whether any body from @prim_paths_a is in contact with any body from @prim_paths_b |
Source code in omnigibson/utils/usd_utils.py
initialize_view()
Initializes the rigid contact view. Note: Can only be done when sim is playing!
Source code in omnigibson/utils/usd_utils.py
absolute_prim_path_to_scene_relative(scene, absolute_prim_path)
Converts an absolute prim path to a scene-relative prim path.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
scene
|
Scene
|
Scene object that the prim is in. None if it's global. |
required |
absolute_prim_path
|
str
|
Absolute prim path in the stage |
required |
Returns:
Type | Description |
---|---|
str
|
Relative prim path in the scene |
Source code in omnigibson/utils/usd_utils.py
add_asset_to_stage(asset_path, prim_path)
Adds asset file (either USD or OBJ) at @asset_path at the location @prim_path
Parameters:
Name | Type | Description | Default |
---|---|---|---|
asset_path
|
str
|
Absolute or relative path to the asset file to load |
required |
prim_path
|
str
|
Where loaded asset should exist on the stage |
required |
Returns:
Type | Description |
---|---|
Prim
|
Loaded prim as a USD prim |
Source code in omnigibson/utils/usd_utils.py
array_to_vtarray(arr, element_type)
Converts array @arr into a Vt-typed array, where each individual element of type @element_type.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
arr
|
n - array
|
An array of values. Can be, e.g., a list, or numpy array |
required |
element_type
|
type
|
Per-element type to convert the elements from @arr into. Valid options are keys of GF_TO_VT_MAPPING |
required |
Returns:
Type | Description |
---|---|
Array
|
Vt-typed array, of specified type corresponding to @element_type |
Source code in omnigibson/utils/usd_utils.py
check_extent_radius_ratio(geom_prim, com)
Checks if the min extent in world frame and the extent radius ratio in local frame of @geom_prim is within the acceptable range for PhysX GPU acceleration (not too thin, and not too oblong)
Ref: https://github.com/NVIDIA-Omniverse/PhysX/blob/561a0df858d7e48879cdf7eeb54cfe208f660f18/physx/source/geomutils/src/convex/GuConvexMeshData.h#L183-L190
Parameters:
Name | Type | Description | Default |
---|---|---|---|
geom_prim
|
GeomPrim
|
Geom prim to check |
required |
com
|
tensor
|
Center of mass of the mesh. Obtained from get_mesh_volume_and_com |
required |
Returns:
Type | Description |
---|---|
bool
|
True if the min extent (world) and the extent radius ratio (local frame) is acceptable, False otherwise |
Source code in omnigibson/utils/usd_utils.py
clear()
create_joint(prim_path, joint_type, body0=None, body1=None, enabled=True, exclude_from_articulation=False, joint_frame_in_parent_frame_pos=None, joint_frame_in_parent_frame_quat=None, joint_frame_in_child_frame_pos=None, joint_frame_in_child_frame_quat=None, break_force=None, break_torque=None)
Creates a joint between @body0 and @body1 of specified type @joint_type
Parameters:
Name | Type | Description | Default |
---|---|---|---|
prim_path
|
str
|
absolute path to where the joint will be created |
required |
joint_type
|
str or JointType
|
type of joint to create. Valid options are: "FixedJoint", "Joint", "PrismaticJoint", "RevoluteJoint", "SphericalJoint" (equivalently, one of JointType) |
required |
body0
|
str or None
|
absolute path to the first body's prim. At least @body0 or @body1 must be specified. |
None
|
body1
|
str or None
|
absolute path to the second body's prim. At least @body0 or @body1 must be specified. |
None
|
enabled
|
bool
|
whether to enable this joint or not. |
True
|
exclude_from_articulation
|
bool
|
whether to exclude this joint from the articulation or not. |
False
|
joint_frame_in_parent_frame_pos
|
tensor or None
|
relative position of the joint frame to the parent frame (body0). |
None
|
joint_frame_in_parent_frame_quat
|
tensor or None
|
relative orientation of the joint frame to the parent frame (body0). |
None
|
joint_frame_in_child_frame_pos
|
tensor or None
|
relative position of the joint frame to the child frame (body1). |
None
|
joint_frame_in_child_frame_quat
|
tensor or None
|
relative orientation of the joint frame to the child frame (body1). |
None
|
break_force
|
float or None
|
break force for linear dofs, unit is Newton. |
None
|
break_torque
|
float or None
|
break torque for angular dofs, unit is Newton-meter. |
None
|
Returns:
Type | Description |
---|---|
Prim
|
Created joint prim |
Source code in omnigibson/utils/usd_utils.py
86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 |
|
create_mesh_prim_with_default_xform(primitive_type, prim_path, u_patches=None, v_patches=None, stage=None)
Creates a mesh prim of the specified @primitive_type at the specified @prim_path
Parameters:
Name | Type | Description | Default |
---|---|---|---|
primitive_type
|
str
|
Primitive mesh type, should be one of PRIMITIVE_MESH_TYPES to be valid |
required |
prim_path
|
str
|
Destination prim path to store the mesh prim |
required |
u_patches
|
int or None
|
If specified, should be an integer that represents how many segments to create in the u-direction. E.g. 10 means 10 segments (and therefore 11 vertices) will be created. |
None
|
v_patches
|
int or None
|
If specified, should be an integer that represents how many segments to create in the v-direction. E.g. 10 means 10 segments (and therefore 11 vertices) will be created. Both u_patches and v_patches need to be specified for them to be effective. |
None
|
stage
|
None or Stage
|
If specified, stage on which the primitive mesh should be generated. If None, will use og.sim.stage |
None
|
Source code in omnigibson/utils/usd_utils.py
create_primitive_mesh(prim_path, primitive_type, extents=1.0, u_patches=None, v_patches=None, stage=None)
Helper function that generates a UsdGeom.Mesh prim at specified @prim_path of type @primitive_type.
NOTE: Generated mesh prim will, by default, have extents equaling [1, 1, 1]
Parameters:
Name | Type | Description | Default |
---|---|---|---|
prim_path
|
str
|
Where the loaded mesh should exist on the stage |
required |
primitive_type
|
str
|
Type of primitive mesh to create. Should be one of: |
required |
extents
|
float or 3 - array
|
Specifies the extents of the generated mesh. Default is 1.0, i.e.: generated mesh will be in be contained in a [1,1,1] sized bounding box |
1.0
|
u_patches
|
int or None
|
If specified, should be an integer that represents how many segments to create in the u-direction. E.g. 10 means 10 segments (and therefore 11 vertices) will be created. |
None
|
v_patches
|
int or None
|
If specified, should be an integer that represents how many segments to create in the v-direction. E.g. 10 means 10 segments (and therefore 11 vertices) will be created. Both u_patches and v_patches need to be specified for them to be effective. |
None
|
stage
|
None or Stage
|
If specified, stage on which the primitive mesh should be generated. If None, will use og.sim.stage |
None
|
Returns:
Type | Description |
---|---|
Mesh
|
Generated primitive mesh as a prim on the active stage |
Source code in omnigibson/utils/usd_utils.py
delete_or_deactivate_prim(prim_path)
Attept to delete or deactivate the prim defined at @prim_path.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
prim_path
|
str
|
Path defining which prim should be deleted or deactivated |
required |
Returns:
Type | Description |
---|---|
bool
|
Whether the operation was successful or not |
Source code in omnigibson/utils/usd_utils.py
get_mesh_volume_and_com(mesh_prim, world_frame=False)
Computes the volume and center of mass for @mesh_prim
Parameters:
Name | Type | Description | Default |
---|---|---|---|
mesh_prim
|
Prim
|
Mesh prim to compute volume and center of mass for |
required |
world_frame
|
bool
|
Whether to return the volume and CoM in the world frame |
False
|
Returns:
Type | Description |
---|---|
Tuple[float, tensor]
|
Tuple containing the (volume, center_of_mass) in the mesh frame or the world frame |
Source code in omnigibson/utils/usd_utils.py
get_prim_nested_children(prim)
Grabs all nested prims starting from root @prim via depth-first-search
Parameters:
Name | Type | Description | Default |
---|---|---|---|
prim
|
Prim
|
root prim from which to search for nested children prims |
required |
Returns:
Type | Description |
---|---|
list of Usd.Prim
|
nested prims |
Source code in omnigibson/utils/usd_utils.py
get_world_prim()
mesh_prim_mesh_to_trimesh_mesh(mesh_prim, include_normals=True, include_texcoord=True)
Generates trimesh mesh from @mesh_prim if mesh_type is "Mesh"
Parameters:
Name | Type | Description | Default |
---|---|---|---|
mesh_prim
|
Prim
|
Mesh prim to convert into trimesh mesh |
required |
include_normals
|
bool
|
Whether to include the normals in the resulting trimesh or not |
True
|
include_texcoord
|
bool
|
Whether to include the corresponding 2D-texture coordinates in the resulting trimesh or not |
True
|
Returns:
Type | Description |
---|---|
Trimesh
|
Generated trimesh mesh |
Source code in omnigibson/utils/usd_utils.py
mesh_prim_shape_to_trimesh_mesh(mesh_prim)
Generates trimesh mesh from @mesh_prim if mesh_type is "Sphere", "Cube", "Cone" or "Cylinder"
Parameters:
Name | Type | Description | Default |
---|---|---|---|
mesh_prim
|
Prim
|
Mesh prim to convert into trimesh mesh |
required |
Returns:
Type | Description |
---|---|
Trimesh
|
Generated trimesh mesh |
Source code in omnigibson/utils/usd_utils.py
mesh_prim_to_trimesh_mesh(mesh_prim, include_normals=True, include_texcoord=True, world_frame=False)
Generates trimesh mesh from @mesh_prim
Parameters:
Name | Type | Description | Default |
---|---|---|---|
mesh_prim
|
Prim
|
Mesh prim to convert into trimesh mesh |
required |
include_normals
|
bool
|
Whether to include the normals in the resulting trimesh or not |
True
|
include_texcoord
|
bool
|
Whether to include the corresponding 2D-texture coordinates in the resulting trimesh or not |
True
|
world_frame
|
bool
|
Whether to convert the mesh to the world frame or not |
False
|
Returns:
Type | Description |
---|---|
Trimesh
|
Generated trimesh mesh |
Source code in omnigibson/utils/usd_utils.py
sample_mesh_keypoints(mesh_prim, n_keypoints, n_keyfaces, seed=None)
Samples keypoints and keyfaces for mesh @mesh_prim
Parameters:
Name | Type | Description | Default |
---|---|---|---|
mesh_prim
|
Prim
|
Mesh prim to be sampled from |
required |
n_keypoints
|
int
|
number of (unique) keypoints to randomly sample from @mesh_prim |
required |
n_keyfaces
|
int
|
number of (unique) keyfaces to randomly sample from @mesh_prim |
required |
seed
|
None or int
|
If set, sets the random seed for deterministic results |
None
|
Returns:
Type | Description |
---|---|
2 - tuple
|
|
Source code in omnigibson/utils/usd_utils.py
scene_relative_prim_path_to_absolute(scene, relative_prim_path)
Converts a scene-relative prim path to an absolute prim path.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
scene
|
Scene or None
|
Scene object that the prim is in. None if it's global. |
required |
relative_prim_path
|
str
|
Relative prim path in the scene |
required |
Returns:
Type | Description |
---|---|
str
|
Absolute prim path in the stage |