micro_particle_system
Cloth
Bases: MicroParticleSystem
Particle system class to simulate cloth.
Source code in omnigibson/systems/micro_particle_system.py
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|
__init__(name, **kwargs)
Parameters:
Name | Type | Description | Default |
---|---|---|---|
name
|
str
|
Name of the system |
required |
Source code in omnigibson/systems/micro_particle_system.py
clothify_mesh_prim(mesh_prim, remesh=True, particle_distance=None)
Clothifies @mesh_prim by applying the appropriate Cloth API, optionally re-meshing the mesh so that the resulting generated particles are roughly @particle_distance apart from each other.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
mesh_prim
|
Prim
|
Mesh prim to clothify |
required |
remesh
|
bool
|
If True, will remesh the input mesh before converting it into a cloth |
True
|
particle_distance
|
None or float
|
If set and @remesh is True, specifies the absolute target distance between generated cloth particles. If None, a value is automatically chosen such that the generated cloth particles are roughly touching each other, given self._particle_contact_offset and @mesh_prim's scale |
None
|
Source code in omnigibson/systems/micro_particle_system.py
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FluidSystem
Bases: MicroPhysicalParticleSystem
Particle system class simulating fluids, leveraging isosurface feature in omniverse to render nice PBR fluid texture. Individual particles are composed of spheres.
Source code in omnigibson/systems/micro_particle_system.py
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__init__(name, particle_contact_offset, particle_density, is_viscous=False, material_mtl_name=None, customize_particle_material=None, **kwargs)
Parameters:
Name | Type | Description | Default |
---|---|---|---|
name
|
str
|
Name of the system |
required |
particle_contact_offset
|
float
|
Contact offset for the generated system |
required |
particle_density
|
float
|
Particle density for the generated system |
required |
is_viscous
|
bool
|
Whether or not the generated fluid system should be viscous |
False
|
material_mtl_name
|
None or str
|
Material mdl preset name to use for generating this fluid material. NOTE: Should be an entry from OmniSurfacePresets.mdl, minus the "OmniSurface_" string. If None if specified, will default to the generic OmniSurface material |
None
|
customize_particle_material
|
None or function
|
Method for customizing the particle material for the fluid after it has been loaded. Default is None, which will produce a no-op. If specified, expected signature: _customize_particle_material(mat: MaterialPrim) --> None where @MaterialPrim is the material to modify in-place |
None
|
**kwargs
|
any
|
keyword-mapped parameters to override / set in the child class, where the keys represent the class attribute to modify and the values represent the functions / value to set (Note: These values should have either @property or @classmethod decorators!) |
{}
|
Source code in omnigibson/systems/micro_particle_system.py
GranularSystem
Bases: MicroPhysicalParticleSystem
Particle system class simulating granular materials. Individual particles are composed of custom USD objects.
Source code in omnigibson/systems/micro_particle_system.py
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__init__(name, particle_density, create_particle_template, scale=None, **kwargs)
Parameters:
Name | Type | Description | Default |
---|---|---|---|
name
|
str
|
Name of the system |
required |
particle_density
|
float
|
Particle density for the generated system |
required |
create_particle_template
|
function
|
Method for generating the visual particle template that will be duplicated when generating groups of particles. Expected signature: create_particle_template(prim_path: str, name: str) --> EntityPrim where @prim_path and @name are the parameters to assign to the generated EntityPrim. NOTE: The loaded particle template is expected to be a non-articulated, single-link object with a single visual mesh attached to its root link, since this will be the actual visual mesh used |
required |
scale
|
None or 3 - array
|
If specified, sets the scaling factor for the particles' relative scale. Else, defaults to 1 |
None
|
**kwargs
|
any
|
keyword-mapped parameters to override / set in the child class, where the keys represent the class attribute to modify and the values represent the functions / value to set (Note: These values should have either @property or @classmethod decorators!) |
{}
|
Source code in omnigibson/systems/micro_particle_system.py
MicroParticleSystem
Bases: BaseSystem
Global system for modeling "micro" level particles, e.g.: water, seeds, cloth. This system leverages Omniverse's native physx particle systems
Source code in omnigibson/systems/micro_particle_system.py
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color
property
Returns:
Type | Description |
---|---|
None or 3 - array
|
If @self._material exists, this will be its corresponding RGB color. Otherwise, will return None |
mat_name
property
Returns:
Type | Description |
---|---|
str
|
Name of this system's material |
mat_path
property
Returns:
Type | Description |
---|---|
str
|
Path to this system's material in the scene stage |
particle_contact_offset
property
Returns:
Type | Description |
---|---|
float
|
Contact offset value to use for this particle system. See https://docs.omniverse.nvidia.com/app_create/prod_extensions/ext_physics.html?highlight=isosurface#particle-system-configuration for more information |
use_anisotropy
property
Returns:
Type | Description |
---|---|
bool
|
Whether to use anisotropy or not for this particle system. See https://docs.omniverse.nvidia.com/app_create/prod_extensions/ext_physics.html?highlight=isosurface#anisotropy for more information |
use_isosurface
property
Returns:
Type | Description |
---|---|
bool
|
Whether to use isosurface or not for this particle system. See https://docs.omniverse.nvidia.com/app_create/prod_extensions/ext_physics.html?highlight=isosurface#isosurface for more information |
use_smoothing
property
Returns:
Type | Description |
---|---|
bool
|
Whether to use smoothing or not for this particle system. See https://docs.omniverse.nvidia.com/app_create/prod_extensions/ext_physics.html?highlight=isosurface#smoothing for more information |
visual_only
property
Returns:
Type | Description |
---|---|
bool
|
Whether this particle system should be visual-only, i.e.: not subject to collisions and physics. If True, the generated particles will not move or collide |
MicroPhysicalParticleSystem
Bases: MicroParticleSystem
, PhysicalParticleSystem
Global system for modeling physical "micro" level particles, e.g.: water, seeds, rice, etc. This system leverages Omniverse's native physx particle systems
Source code in omnigibson/systems/micro_particle_system.py
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|
default_particle_instancer
property
Returns:
Type | Description |
---|---|
PhysxParticleInstancer
|
Default particle instancer for this particle system |
instancer_idns
property
Returns:
Type | Description |
---|---|
int
|
Number of active particles in this system |
is_fluid
property
Returns:
Type | Description |
---|---|
bool
|
Whether this system is modeling fluid or not |
n_instancers
property
Returns:
Type | Description |
---|---|
int
|
Number of active particles in this system |
next_available_instancer_idn
property
Updates the max instancer identification number based on the current internal state
particle_density
property
Returns:
Type | Description |
---|---|
float
|
Particle density for the generated system |
self_collision
property
Returns:
Type | Description |
---|---|
bool
|
Whether this system's particle should have self collisions enabled or not |
__init__(name, particle_density, particle_contact_offset=None, is_viscous=None, material_mtl_name=None, customize_particle_material=None, min_scale=None, max_scale=None, **kwargs)
Parameters:
Name | Type | Description | Default |
---|---|---|---|
name
|
str
|
Name of the system, in snake case. |
required |
particle_density
|
float
|
Particle density for the generated system |
required |
particle_contact_offset
|
float
|
Contact offset for the generated system |
None
|
is_viscous
|
bool
|
Whether or not the generated system should be viscous |
None
|
material_mtl_name
|
None or str
|
Material mdl preset name to use for generating this fluid material. NOTE: Should be an entry from OmniSurfacePresets.mdl, minus the "OmniSurface_" string. If None if specified, will default to the generic OmniSurface material customize_particle_material (None or function): Method for customizing the particle material for the fluid after it has been loaded. Default is None, which will produce a no-op. If specified, expected signature:
|
None
|
min_scale
|
None or 3 - array
|
If specified, sets the minumum bound for particles' relative scale. Else, defaults to 1 |
None
|
max_scale
|
None or 3 - array
|
If specified, sets the maximum bound for particles' relative scale. Else, defaults to 1 |
None
|
**kwargs
|
any
|
keyword-mapped parameters to override / set in the child class, where the keys represent the class attribute to modify and the values represent the functions / value to set (Note: These values should have either @property or @classmethod decorators!) |
{}
|
Source code in omnigibson/systems/micro_particle_system.py
generate_particle_instancer(n_particles, idn=None, particle_group=0, positions=None, velocities=None, orientations=None, scales=None, prototype_indices=None)
Generates a new particle instancer with unique identification number @idn, and registers it internally
Parameters:
Name | Type | Description | Default |
---|---|---|---|
n_particles
|
int
|
Number of particles to generate for this instancer |
required |
idn
|
None or int
|
Unique identification number to assign to this particle instancer. This is used to deterministically reproduce individual particle instancer states dynamically, even if we delete / add additional ones at runtime during simulation. If None, this system will generate a unique identifier automatically. |
None
|
particle_group
|
int
|
ID for this particle set. Particles from different groups will automatically collide with each other. Particles in the same group will have collision behavior dictated by @self.self_collision |
0
|
positions
|
None or tensor
|
(n_particles, 3) shaped array specifying per-particle (x,y,z) positions. If not specified, will be set to the origin by default |
None
|
velocities
|
None or tensor
|
(n_particles, 3) shaped array specifying per-particle (x,y,z) velocities. If not specified, all will be set to 0 |
None
|
orientations
|
None or tensor
|
(n_particles, 4) shaped array specifying per-particle (x,y,z,w) quaternion orientations. If not specified, all will be set to canonical orientation (0, 0, 0, 1) |
None
|
scales
|
None or tensor
|
(n_particles, 3) shaped array specifying per-particle (x,y,z) scales. If not specified, will be uniformly randomly sampled from (self.min_scale, self.max_scale) |
None
|
prototype_indices
|
None or list of int
|
If specified, should specify which prototype should be used for each particle. If None, will use all 0s (i.e.: the first prototype created) |
None
|
Returns:
Type | Description |
---|---|
PhysxParticleInstancer
|
Generated particle instancer |
Source code in omnigibson/systems/micro_particle_system.py
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generate_particles(positions, instancer_idn=None, particle_group=0, velocities=None, orientations=None, scales=None, prototype_indices=None)
Generates new particles, either as part of a pre-existing instancer corresponding to @instancer_idn or as part of a newly generated instancer.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
positions
|
tensor
|
(n_particles, 3) shaped array specifying per-particle (x,y,z) positions |
required |
instancer_idn
|
None or int
|
Unique identification number of the particle instancer to assign the generated particles to. This is used to deterministically reproduce individual particle instancer states dynamically, even if we delete / add additional ones at runtime during simulation. If there is no active instancer that matches the requested idn, a new one will be created. If None, this system will add particles to the default particle instancer |
None
|
particle_group
|
int
|
ID for this particle set. Particles from different groups will automatically collide with each other. Particles in the same group will have collision behavior dictated by @self.self_collision |
0
|
velocities
|
None or tensor
|
(n_particles, 3) shaped array specifying per-particle (x,y,z) velocities. If not specified, all will be set to 0 |
None
|
orientations
|
None or tensor
|
(n_particles, 4) shaped array specifying per-particle (x,y,z,w) quaternion orientations. If not specified, all will be set to canonical orientation (0, 0, 0, 1) |
None
|
scales
|
None or tensor
|
(n_particles, 3) shaped array specifying per-particle (x,y,z) scales. If not specified, will be uniformly randomly sampled from (self.min_scale, self.max_scale) |
None
|
prototype_indices
|
None or list of int
|
If specified, should specify which prototype should be used for each particle. If None, will randomly sample from all available prototypes |
None
|
Returns:
Type | Description |
---|---|
PhysxParticleInstancer
|
Particle instancer that includes the generated particles |
Source code in omnigibson/systems/micro_particle_system.py
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generate_particles_from_link(obj, link, use_visual_meshes=True, mesh_name_prefixes=None, check_contact=True, instancer_idn=None, particle_group=0, sampling_distance=None, max_samples=None, prototype_indices=None)
Generates a new particle instancer with unique identification number @idn, with particles sampled from the mesh located at @mesh_prim_path, and registers it internally. This will also check for collision with other rigid objects before spawning in individual particles
Parameters:
Name | Type | Description | Default |
---|---|---|---|
obj
|
EntityPrim
|
Object whose @link's visual meshes will be converted into sampled particles |
required |
link
|
RigidPrim
|
@obj's link whose visual meshes will be converted into sampled particles |
required |
use_visual_meshes
|
bool
|
Whether to use visual meshes of the link to generate particles |
True
|
mesh_name_prefixes
|
None or str
|
If specified, specifies the substring that must exist in @link's mesh names in order for that mesh to be included in the particle generator function. If None, no filtering will be used. |
None
|
check_contact
|
bool
|
If True, will only spawn in particles that do not collide with other rigid bodies |
True
|
instancer_idn
|
None or int
|
Unique identification number of the particle instancer to assign the generated particles to. This is used to deterministically reproduce individual particle instancer states dynamically, even if we delete / add additional ones at runtime during simulation. If there is no active instancer that matches the requested idn, a new one will be created. If None, this system will add particles to the default particle instancer |
None
|
particle_group
|
int
|
ID for this particle set. Particles from different groups will automatically collide with each other. Particles in the same group will have collision behavior dictated by @self.self_collision. Only used if a new particle instancer is created! |
0
|
sampling_distance
|
None or float
|
If specified, sets the distance between sampled particles. If None, a simulator autocomputed value will be used |
None
|
max_samples
|
None or int
|
If specified, maximum number of particles to sample |
None
|
prototype_indices
|
None or list of int
|
If specified, should specify which prototype should be used for each particle. If None, will randomly sample from all available prototypes |
None
|
Source code in omnigibson/systems/micro_particle_system.py
generate_particles_on_object(obj, instancer_idn=None, particle_group=0, sampling_distance=None, max_samples=None, min_samples_for_success=1, prototype_indices=None)
Generates @n_particles new particle objects and samples their locations on the top surface of object @obj
Parameters:
Name | Type | Description | Default |
---|---|---|---|
obj
|
BaseObject
|
Object on which to generate a particle instancer with sampled particles on the object's top surface |
required |
instancer_idn
|
None or int
|
Unique identification number of the particle instancer to assign the generated particles to. This is used to deterministically reproduce individual particle instancer states dynamically, even if we delete / add additional ones at runtime during simulation. If there is no active instancer that matches the requested idn, a new one will be created. If None, this system will add particles to the default particle instancer |
None
|
particle_group
|
int
|
ID for this particle set. Particles from different groups will automatically collide. Only used if a new particle instancer is created! |
0
|
sampling_distance
|
None or float
|
If specified, sets the distance between sampled particles. If None, a simulator autocomputed value will be used |
None
|
max_samples
|
None or int
|
If specified, maximum number of particles to sample |
None
|
min_samples_for_success
|
int
|
Minimum number of particles required to be sampled successfully in order for this generation process to be considered successful |
1
|
prototype_indices
|
None or list of int
|
If specified, should specify which prototype should be used for each particle. If None, will randomly sample from all available prototypes |
None
|
Returns:
Type | Description |
---|---|
bool
|
True if enough particles were generated successfully (number of successfully sampled points >= min_samples_for_success), otherwise False |
Source code in omnigibson/systems/micro_particle_system.py
particle_instancer_idn_to_name(idn)
Parameters:
Name | Type | Description | Default |
---|---|---|---|
idn
|
idn
|
Particle instancer identification number |
required |
Returns: str: Name of the particle instancer auto-generated from its unique identification number
Source code in omnigibson/systems/micro_particle_system.py
particle_instancer_name_to_idn(name)
Parameters:
Name | Type | Description | Default |
---|---|---|---|
name
|
str
|
Particle instancer name |
required |
Returns: int: Particle instancer identification number
Source code in omnigibson/systems/micro_particle_system.py
remove_particle_instancer(name)
Removes particle instancer with name @name from this system.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
name
|
str
|
Particle instancer name to remove. If it does not exist, then an error will be raised |
required |
Source code in omnigibson/systems/micro_particle_system.py
remove_particles(idxs, instancer_idn=None)
Removes pre-existing particles from instancer @instancer_idn
Parameters:
Name | Type | Description | Default |
---|---|---|---|
idxs
|
tensor
|
(n_particles,) shaped array specifying IDs of particles to delete |
required |
instancer_idn
|
None or int
|
Unique identification number of the particle instancer to delete the particles from. If None, this system will delete particles from the default particle instancer |
None
|
Source code in omnigibson/systems/micro_particle_system.py
PhysxParticleInstancer
Bases: BasePrim
Simple class that wraps the raw omniverse point instancer prim and provides convenience functions for particle access
Source code in omnigibson/systems/micro_particle_system.py
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|
idn
property
Returns:
Type | Description |
---|---|
int
|
Identification number of this particle instancer |
n_particles
property
Returns:
Type | Description |
---|---|
int
|
Number of particles owned by this instancer |
particle_group
property
writable
Returns:
Type | Description |
---|---|
int
|
Particle group this instancer belongs to |
particle_orientations
property
writable
Returns:
Type | Description |
---|---|
tensor
|
(N, 4) numpy array, where each of the N particles' orientations are expressed in (x,y,z,w) quaternion coordinates relative to this instancer's parent prim |
particle_positions
property
writable
Returns:
Type | Description |
---|---|
tensor
|
(N, 3) numpy array, where each of the N particles' positions are expressed in (x,y,z) cartesian coordinates relative to this instancer's parent prim |
particle_prototype_ids
property
writable
Returns:
Type | Description |
---|---|
tensor
|
(N,) numpy array, where each of the N particles' prototype_id (i.e.: which prototype is being used for that particle) |
particle_scales
property
writable
Returns:
Type | Description |
---|---|
tensor
|
(N, 3) numpy array, where each of the N particles' scales are expressed in (x,y,z) cartesian coordinates relative to this instancer's parent prim |
particle_velocities
property
writable
Returns:
Type | Description |
---|---|
tensor
|
(N, 3) numpy array, where each of the N particles' velocities are expressed in (x,y,z) cartesian coordinates relative to this instancer's parent prim |
__init__(relative_prim_path, name, idn)
Parameters:
Name | Type | Description | Default |
---|---|---|---|
relative_prim_path
|
str
|
scene-local prim path of the Instancer to encapsulate or create. |
required |
name
|
str
|
Name for the object. Names need to be unique per scene. |
required |
idn
|
int
|
Unique identification number to assign to this particle instancer. This is used to deterministically reproduce individual particle instancer states dynamically, even if we delete / add additional ones at runtime during simulation. |
required |
Source code in omnigibson/systems/micro_particle_system.py
add_particles(positions, velocities=None, orientations=None, scales=None, prototype_indices=None)
Adds particles to this particle instancer.
positions (th.tensor): (n_particles, 3) shaped array specifying per-particle (x,y,z) positions. velocities (None or th.tensor): (n_particles, 3) shaped array specifying per-particle (x,y,z) velocities. If not specified, all will be set to 0 orientations (None or th.tensor): (n_particles, 4) shaped array specifying per-particle (x,y,z,w) quaternion orientations. If not specified, all will be set to canonical orientation (0, 0, 0, 1) scales (None or th.tensor): (n_particles, 3) shaped array specifying per-particle (x,y,z) scales. If not specified, will be scale [1, 1, 1] by default prototype_indices (None or list of int): If specified, should specify which prototype should be used for each particle. If None, will use all 0s (i.e.: the first prototype created)
Source code in omnigibson/systems/micro_particle_system.py
remove_particles(idxs)
Remove particles from this instancer, specified by their indices @idxs in the data array
Parameters:
Name | Type | Description | Default |
---|---|---|---|
idxs
|
list or th.tensor of int
|
IDs corresponding to the indices of specific particles to remove from this instancer |
required |
Source code in omnigibson/systems/micro_particle_system.py
set_carb_settings_for_fluid_isosurface()
Sets relevant rendering settings in the carb settings in order to use isosurface effectively