scene_base
Scene
Bases: Serializable
, Registerable
, Recreatable
, ABC
Base class for all Scene objects. Contains the base functionalities for an arbitrary scene with an arbitrary set of added objects
Source code in omnigibson/scenes/scene_base.py
56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 |
|
available_systems
property
Available systems in the scene
Returns:
Type | Description |
---|---|
dict
|
Maps all system names to corresponding systems that are available to use in this scene |
fixed_objects
property
Returns:
Type | Description |
---|---|
dict
|
Keyword-mapped objects that are fixed in the scene, IGNORING any robots. Maps object name to their object class instances (DatasetObject) |
idx
property
Index of this scene in the simulator. Should not change.
n_floors
property
Returns:
Type | Description |
---|---|
int
|
Number of floors in this scene |
n_objects
property
Returns:
Type | Description |
---|---|
int
|
number of objects |
object_registry
property
Returns:
Type | Description |
---|---|
SerializableRegistry
|
Object registry containing all active standalone objects in the scene |
object_registry_group_keys
property
Returns:
Type | Description |
---|---|
list of str
|
Keys with which to index into the object registry. These should be valid public attributes of prims that we can use as grouping IDs to reference prims, e.g., prim.in_rooms |
object_registry_unique_keys
property
Returns:
Type | Description |
---|---|
list of str
|
Keys with which to index into the object registry. These should be valid public attributes of prims that we can use as unique IDs to reference prims, e.g., prim.prim_path, prim.name, etc. |
objects
property
Get the objects in the scene.
Returns:
Type | Description |
---|---|
list of BaseObject
|
Standalone object(s) that are currently in this scene |
pose
property
Returns:
Type | Description |
---|---|
Tensor
|
(4,4) homogeneous transformation matrix representing this scene's global pose |
pose_inv
property
Returns:
Type | Description |
---|---|
Tensor
|
(4,4) homogeneous transformation matrix representing this scene's global inverse pose |
prim_path
property
Returns:
Type | Description |
---|---|
str
|
the prim path of the scene |
registry
property
Returns:
Type | Description |
---|---|
SerializableRegistry
|
Master registry containing sub-registries of objects, robots, systems, etc. |
robots
property
Robots in the scene
Returns:
Type | Description |
---|---|
list of BaseRobot
|
Robot(s) that are currently in this scene |
system_registry
property
Returns:
Type | Description |
---|---|
SerializableRegistry
|
System registry containing all systems in the scene (e.g.: water, dust, etc.) |
systems
property
Active systems in the scene
Returns:
Type | Description |
---|---|
list of BaseSystem
|
Active system(s) in this scene |
updated_state_objects
property
Returns:
Type | Description |
---|---|
set of StatefulObject
|
set of stateful objects in the scene that have had at least a single object state updated since the last simulator's non_physics_step() |
__init__(scene_file=None, use_floor_plane=True, floor_plane_visible=True, floor_plane_color=(1.0, 1.0, 1.0), use_skybox=True)
Parameters:
Name | Type | Description | Default |
---|---|---|---|
scene_file
|
None or str or dict
|
If specified, full path of JSON file to load (with .json) or the pre-loaded scene state from that json. None results in no additional objects being loaded into the scene |
None
|
use_floor_plane
|
bool
|
whether to load a flat floor plane into the simulator |
True
|
floor_plane_visible
|
bool
|
whether to render the additionally added floor plane |
True
|
floor_plane_color
|
3 - array
|
if @floor_plane_visible is True, this determines the (R,G,B) color assigned to the generated floor plane |
(1.0, 1.0, 1.0)
|
use_skybox
|
bool
|
whether to load a skybox into the simulator |
True
|
Source code in omnigibson/scenes/scene_base.py
add_object(obj, register=True, _batched_call=False)
Add an object to the scene. The scene should already be loaded.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
obj
|
BaseObject
|
the object to load |
required |
register
|
bool
|
Whether to register @obj internally in the scene object registry or not, as well as run additional scene-specific logic in addition to the obj being loaded |
True
|
_batched_call
|
bool
|
Whether this is from a batched call or not. If True, will avoid running a context externally. In general, this should NOT be explicitly set by the user |
False
|
Source code in omnigibson/scenes/scene_base.py
clear()
Clears any internal state before the scene is destroyed
Source code in omnigibson/scenes/scene_base.py
clear_system(system_name)
Clear the system @system_name and remove it from our set of active systems
Parameters:
Name | Type | Description | Default |
---|---|---|---|
system_name
|
str
|
Name of the system to remove |
required |
Source code in omnigibson/scenes/scene_base.py
convert_scene_relative_pose_to_world(position, orientation)
Convert a scene-relative pose to a world pose.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
position
|
Tensor
|
(3,) position in scene frame |
required |
orientation
|
Tensor
|
(4,) orientation in scene frame |
required |
Returns:
Type | Description |
---|---|
2 - tuple
|
|
Source code in omnigibson/scenes/scene_base.py
convert_world_pose_to_scene_relative(position, orientation)
Convert a world pose to a scene-relative pose.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
position
|
Tensor
|
(3,) position in world frame |
required |
orientation
|
Tensor
|
(4,) orientation in world frame |
required |
Returns:
Type | Description |
---|---|
2 - tuple
|
|
Source code in omnigibson/scenes/scene_base.py
get_floor_height(floor=0)
Get the height of the given floor. Default is 0.0, since we only have a single floor
Parameters:
Name | Type | Description | Default |
---|---|---|---|
floor
|
an integer identifying the floor |
0
|
Returns:
Type | Description |
---|---|
int
|
height of the given floor |
Source code in omnigibson/scenes/scene_base.py
get_objects_info()
Stored information, if any, for this scene. Structure is:
"init_info":
"<obj0>": <obj0> init kw/args
...
"<robot0>": <robot0> init kw/args
...
Returns:
Type | Description |
---|---|
None or dict
|
If it exists, nested dictionary of relevant objects' information |
Source code in omnigibson/scenes/scene_base.py
get_objects_with_state(state)
Get the objects with a given state in the scene.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
state
|
BaseObjectState
|
state of the objects to get |
required |
Returns:
Type | Description |
---|---|
set
|
all objects with the given state |
Source code in omnigibson/scenes/scene_base.py
get_objects_with_state_recursive(state)
Get the objects with a given state and its subclasses in the scene.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
state
|
BaseObjectState
|
state of the objects to get |
required |
Returns:
Type | Description |
---|---|
set
|
all objects with the given state and its subclasses |
Source code in omnigibson/scenes/scene_base.py
get_position_orientation()
Get the position and orientation of the scene
Returns:
Type | Description |
---|---|
2 - tuple
|
|
Source code in omnigibson/scenes/scene_base.py
get_random_floor()
Sample a random floor among all existing floor_heights in the scene. Most scenes in OmniGibson only have a single floor.
Returns:
Type | Description |
---|---|
int
|
an integer between 0 and self.n_floors-1 |
Source code in omnigibson/scenes/scene_base.py
get_random_point(floor=None, reference_point=None, robot=None)
Sample a random point on the given floor number. If not given, sample a random floor number. If @reference_point is given, sample a point in the same connected component as the previous point.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
floor
|
None or int
|
floor number. None means the floor is randomly sampled Warning: if @reference_point is given, @floor must be given; otherwise, this would lead to undefined behavior |
None
|
reference_point
|
3 - array
|
(x,y,z) if given, sample a point in the same connected component as this point |
None
|
Returns:
Type | Description |
---|---|
2 - tuple
|
|
Source code in omnigibson/scenes/scene_base.py
get_shortest_path(floor, source_world, target_world, entire_path=False, robot=None)
Get the shortest path from one point to another point.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
floor
|
int
|
floor number |
required |
source_world
|
2 - array
|
(x,y) 2D source location in world reference frame (metric) |
required |
target_world
|
2 - array
|
(x,y) 2D target location in world reference frame (metric) |
required |
entire_path
|
bool
|
whether to return the entire path |
False
|
robot
|
None or BaseRobot
|
if given, erode the traversability map to account for the robot's size |
None
|
Returns:
Type | Description |
---|---|
2 - tuple
|
|
Source code in omnigibson/scenes/scene_base.py
get_system(system_name, force_init=True)
Grab the system @system_name, and optionally initialize it if @force_init is set
Parameters:
Name | Type | Description | Default |
---|---|---|---|
system_name
|
str
|
Name of the system to grab |
required |
force_init
|
bool
|
Whether to force the system to be initialized and added to set of active_systems if not already |
True
|
Returns:
Type | Description |
---|---|
BaseSystem
|
Requested system |
Source code in omnigibson/scenes/scene_base.py
initialize()
Initializes state of this scene and sets up any references necessary post-loading. Subclasses should implement / extend the _initialize() method.
Source code in omnigibson/scenes/scene_base.py
load(idx, **kwargs)
Load the scene into simulator The elements to load may include: floor, building, objects, etc. Do not override this function. Override _load instead.
Source code in omnigibson/scenes/scene_base.py
modify_init_info_for_restoring(init_info)
classmethod
Helper function to modify a given init info for restoring a scene from corresponding scene info. Note that this function modifies IN-PLACE!
Parameters:
Name | Type | Description | Default |
---|---|---|---|
init_info
|
dict
|
Information for this scene from @self.get_init_info() |
required |
Source code in omnigibson/scenes/scene_base.py
prebuild()
Prebuild the scene USD before loading it into the simulator. This is useful for caching the scene USD for faster loading times.
Returns:
Type | Description |
---|---|
str
|
Path to the prebuilt USD file |
Source code in omnigibson/scenes/scene_base.py
remove_object(obj, _batched_call=False)
Method to remove an object from the simulator
Parameters:
Name | Type | Description | Default |
---|---|---|---|
obj
|
BaseObject
|
Object to remove |
required |
_batched_call
|
bool
|
Whether this is from a batched call or not. If True, will avoid running a context externally. In general, this should NOT be explicitly set by the user |
False
|
Source code in omnigibson/scenes/scene_base.py
reset()
Resets this scene
Source code in omnigibson/scenes/scene_base.py
set_position_orientation(position=None, orientation=None)
Set the position and orientation of the scene
Parameters:
Name | Type | Description | Default |
---|---|---|---|
position
|
Tensor
|
(3,) position of the scene |
None
|
orientation
|
Tensor
|
(4,) orientation of the scene |
None
|
Source code in omnigibson/scenes/scene_base.py
update_initial_state(state=None)
Updates the initial state for this scene (which the scene will get reset to upon calling reset())
Parameters:
Name | Type | Description | Default |
---|---|---|---|
state
|
None or dict
|
If specified, the state to set internally. Otherwise, will set the initial state to be the current state |
None
|
Source code in omnigibson/scenes/scene_base.py
update_objects_info()
Updates the scene-relevant information and saves it to the active USD. Useful for reloading a scene directly from a saved USD in this format.